Non-linear media is a form of media that can be interacted with by the consumer, such as by selecting TV shows to watch through a video on demand type service, by playing a video game, by clicking through a website, or by interacting through social media. Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes, according to Tech Admires.
According to a report, the global Non-linear TV (Services) market pegged a value of ~US$ xx Mn/Bn in 2018 and is expected to progress at a CAGR of xx% during the foreseeable timeframe 2019-2029.
The Non-linear TV (Services) market report presents accurate and up-to-date insights regarding the Non-linear TV (Services) market from trusted suppliers, service providers, and value chain partners via extensive primary and secondary research. The information regarding each market vendor includes company background, main market insight, SWOT analysis, sales, revenue, pricing and gross margin, and market share.
The report has been compiled through extensive primary research (through interviews, surveys, and observations of seasoned analysts) and secondary research (which entails reputable paid sources, trade journals, and industry body databases). The report also features a complete qualitative and quantitative assessment by analyzing data gathered from industry analysts and market participants across key points in the industry’s value chain.
A separate analysis of prevailing trends in the parent market, macro- and micro-economic indicators, and regulations and mandates is included under the purview of the study. By doing so, the report projects the attractiveness of each major segment over the forecast period.